GiG xLab @ Serious Play Conference

From Play to Practice: A Health Innovation Case

June 18, 2026, KUZ Mainz, 4:30 PM–6:00 PM

What if Walt Disney had encountered a real-world health challenge and set out to solve it using game thinking? In this 60-90-minute hands-on session at the Serious Play Conference in Mainz, we explore exactly that through a micro xLab — a condensed, case-based learning format grounded in the Case Method used at Harvard.

No prior preparation needed. We begin by reading a Quick Case — a short, authentic scenario from healthcare practice that presents a genuine challenge. Then, we walk through Walt Disney's creative strategy to see what solutions emerge:

  • Dreamer – What unbounded, playful ideas could address this challenge using game design principles?
  • Realist – How could we rapidly prototype and test a viable solution? What partnerships, tools, and timelines would we need to move from idea to testable prototype in a healthcare context
  • Critic – What regulatory, ethical, and operational barriers might we encounter? How do we navigate the health sector's constraints?

This workshop showcases how GiG – Games und Gamification im Gesundheitswesen bridges games and healthcare, turning gamification into actionable innovation pathways that work within real-world health systems.

Andrea Buchholz
Dr. Andrea Buchholz

Leiterin Projektteam Talent- und Forschungsförderung

Unit Kultur- und Kreativwirtschaft