Games BW
June 18, 2026, KUZ Mainz, 4:30 PM–6:00 PM
What if Walt Disney had encountered a real-world health challenge and set out to solve it using game thinking? In this 60-90-minute hands-on session at the Serious Play Conference in Mainz, we explore exactly that through a micro xLab — a condensed, case-based learning format grounded in the Case Method used at Harvard.
No prior preparation needed. We begin by reading a Quick Case — a short, authentic scenario from healthcare practice that presents a genuine challenge. Then, we walk through Walt Disney's creative strategy to see what solutions emerge:
This workshop showcases how GiG – Games und Gamification im Gesundheitswesen bridges games and healthcare, turning gamification into actionable innovation pathways that work within real-world health systems.
Participants will:
With 25 years of experience in the creative industries, starting in his parents’ print shop, through an apprenticeship in advertising at Grey Worldwide, working as an assistant director and production manager for TV and Hollywood films, and later training as a producer for computer and video games, Christoph Brosius now operates at the intersection of sectors.
To bring knowledge and methods from the games industry into other fields, he co-founded the game thinking agency Die Hobrechts in 2011 and is now CEO of the e-mental-health company Circumradius. In 2024, after 10 years of development, Circumradius brought RADIUS, a Software as a Medical Device (SaMD), into certification and into a multi-center study funded by the German Innovation Fund.
Alongside his entrepreneurial work, Christoph has, since 2013, designed and facilitated numerous conferences, workshops, and innovation camps at national and regional level, with a focus on cross-sector innovation involving the cultural and creative industries – including for the GiG initiative.

Leiterin Projektteam Talent- und Forschungsförderung
Unit Kultur- und Kreativwirtschaft